For the past years I competed in the Ludumdare Competitions. In these competitions you only have 48 hour to build a game from scratch matching the given theme. I compete since 2011 on a regular basis and have finished atleast three small and fun games.
After the irrlicht competition we decided in 2011 to redesign and redevelop the game and give it the glory it deserved.
Various art I made through the years, some are fan art others are "OC", Original characters.
In highschool, in the year 2005, we were assigned to make a work with the subject "Detail" for the course CKV, Cultureel kunstzinnige vorming (Cultural arts). We were free to decide how to present the work. I came up with the idea for using my game engine.
After several months of planning and building we finally finished our game Skyworld. The team was made out of 4 members with there own specialized tasks. The game is made for the DreamBuildPlay contest hosted by XNA and the XBOX 360.
The gameplay video url can be found lower
The island was made for the motion competition hosted by irrlicht. I made this with Maarten and we finished 3rd! Its compleetly opensource. The game is featuring an island with two trains who drive circles. while driving the balance changes and the player has to take action and restore the balance by placing balloons.
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