The 36th Ludum Dare finished and I've made it again! This time without a live blog at @GameStad. Play the game here on the Ludum Dare entry page. The theme this time was Ancient Tech. My game is set in a fantasy world with tech far below ours. You, the GOD of eternal slumber get's awoken by a cult of worshippers. Once awoken this mechanic god initiates it's main program... Wil you be able to execute this program?
I've been drawing on live streams on Tuesdays for a while. During these streams I've been practicing some different kinds of art styles. This is one of those different styles. As a quick painting I really like them. But beyond that I still have doubt. Do you have suggestions? Tell me on twitter or the live stream itself.
Although there are millions of games these days, only a few really succeed and even less are worth to play. How is this possible? A game consists of a set of rules, right? But a bunch of rules don’t make it fun to play. Actually, far from in my opinion. Throwing in some random rules doesn’t make a game good. So, which aspects are important related to the rules and make it worth the play? What gives rules the edge to play a game again and again?
We all know games, everyone plays games, but do we really know what defines a game? Before we can create a good game we need some sort of definition of it. So what is it? Sure, everything with rules can be defined as a sort of game. But let’s define it a bit better than that. So let’s try!
It's only a few more weeks until the next Ludum Dare starts. It will be held in the weekend from 4 to 6 december! As always, I'm going to keep an up to date blog about my progress. Read more about the Dare there.
Those who are following my twitter account know that I have been working on a simple vocabulary course game for family names. In this blogpost I will tell you what I did to get to this course setup. The course is made in around five hours and that includes the graphics I custom made. I decided to make new ones rather than using the existing sets.
Games, like books, films and art are cultural products which inspire the viewer. It’s clear that such product is contained in its own universe. Once you enter a story you enter the magical circle in which the world and subjects are placed. If the magical circle is used probably it will suck the viewer into the fictional world.
So I participated in the latest ludum dare competition, a competition to create a game in 48 hours from scratch. The theme this time was: You're the villain.
After some time being silence on this blog I have upgraded the design and engine beneath it. The blog is using parts of the Islandworks Content Mangement Framework aswel as a custom made plugin for the portfolio.
After several months of planning and building we finally finished our game Skyworld. The team was made out of 4 members with there own specialized tasks. The game is made for the DreamBuildPlay contest hosted by XNA and the XBOX 360. The gameplay video url can be found lower A part of the Synopsis: Skyworld. Home to thousands of floating islands and warring factions. These islands are resourceful, rich in gold veins and other natural resources. When these resources run out, factions move on to other islands.
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