Although there are millions of games these days, only a few really succeed and even less are worth to play. How is this possible? A game consists of a set of rules, right? But a bunch of rules don’t make it fun to play. Actually, far from in my opinion. Throwing in some random rules doesn’t make a game good. So, which aspects are important related to the rules and make it worth the play? What gives rules the edge to play a game again and again?
On tuesday the Ludumdare Judging closed and the results got published. My results can be found here. My results aren't great this time. But differently than the previous dares I tried out the Islandworks GameCreator which also bound me to use 2d art instead my trusty favorite 3d art. Added that I couldn't think up a good idea and got stuck most of the first day I think the results are okay for the game I created.
Those who are following my twitter account know that I have been working on a simple vocabulary course game for family names. In this blogpost I will tell you what I did to get to this course setup. The course is made in around five hours and that includes the graphics I custom made. I decided to make new ones rather than using the existing sets.
In the current age we try to digitize everything, including education. We even try to move the class into the internet, with teachers from all around the world educating through video en tutorials. But I ask myself the question, don’t we use the digital era in the complete wrong way as we do not really innovate our practices. Compare it with magazines, they moved from paper to websites but their format is mostly the same, yet we speak of innovation.
So I participated in the latest ludum dare competition, a competition to create a game in 48 hours from scratch. The theme this time was: You're the villain.
Gaming is one of those directions which is hot everywhere, not only for the entertainment industry but also for education and businesses. A new market is slowly expanding as pioneers explore the boundaries. This area is related to gaming on websites and shops. These games are used to attract and to keep visitors on the website. And everyone knows, the longer a visitor is visiting your shop, the higher the chance they actually buy something. So how does that work?
After some time being silence on this blog I have upgraded the design and engine beneath it. The blog is using parts of the Islandworks Content Mangement Framework aswel as a custom made plugin for the portfolio.
So, what is my secret? Or how did he do it? Well, Read on. This log tells about how I designed and created my 48 hour game and what choices I made.
Some updates regarding the Island: Balance remake. Well this is the first time I used the title... Anyway some screenshots from the Station and Docks sector. The two screenshots show the same area, after playing sometime there will be new buildings and they improve which alters the wanted balance for the island. Since the last update I added a full trigger / rule / event support system. With it I can trigger every event I can dream off. Beside the trigger system I added also a highscore list. The test version can be found at: http://www.skyworldgame.eu/#page=HighScores
A new preview with improvements over the last few nights. Notice the improved grass and moving 3d clouds in the background. They're still look cubic from several view angles but its improving.
No articles available