The 35th Ludum Dare finished last monday and I’ve made it again! I finished a game in 48 hours with pretty graphics decent graphics. It has been a very exciting week with lots of positive feedback. The theme was shapeshifting and the game turned out as a battle game, click and shapeshift for damage while you try to avoid receiving damage. You can play the game here: Play
The 34th Ludum Dare finished last monday! I participated with my intern Christa and we built a game around the themes “two buttons” and “growing”. The graphics turned out awesome and the gameplay itself is decent. Play a fish which eats other fish and nuclear waste! You know what happens when you eat nuclear waste right? Time for you to start growing: Play
Ludum Dare finished last monday and I made it! I finished a solid game in 48 hours with pretty graphics. It has been a very exciting week with lots of positive feedback. You can play the game here:
You finally came up with the game of your dreams. You wrote everything down, used all available studies and it sounds too good to be true on paper. But how do you make sure it ends up being fun to play? You could build the game and throw in endless testing afterwards until your test subjects think it’s fun. But is that really the way to go? I think not. There are better ways to do quality checks. So what easier and quicker ways are there?
It's only a few more weeks until the next Ludum Dare starts. It will be held in the weekend from 4 to 6 december! As always, I'm going to keep an up to date blog about my progress. Read more about the Dare there.
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