The 36th Ludum Dare finished and I've made it again! This time without a live blog at @GameStad. Play the game here on the Ludum Dare entry page. The theme this time was Ancient Tech. My game is set in a fantasy world with tech far below ours. You, the GOD of eternal slumber get's awoken by a cult of worshippers. Once awoken this mechanic god initiates it's main program... Wil you be able to execute this program?
Ludum Dare finished last monday and I made it! I finished a solid game in 48 hours with pretty graphics. It has been a very exciting week with lots of positive feedback. You can play the game here:
Creating an artistic game is one part. Making a game popular for an audience is another. My company creates games for businesses, a different kind of audience than Ludum Dare participants. How to make sure that a game will fit them? The key is to know your target audience to the bone, to make sure they keep playing and recommend it to friends. Our goal is to make lots of people play and enjoy our games. So, what does motivate a human to enjoy my games?
It's only a few more weeks until the next Ludum Dare starts. It will be held in the weekend from 4 to 6 december! As always, I'm going to keep an up to date blog about my progress. Read more about the Dare there.
During this seventh Ludum Dare competition our theme was Connected Worlds. I started around 05:30 CEST on Saturday and submitted it around 03:00 on Monday. I worked thirty-six hours on the game, slept ten hours (2 + 8), used three hours for writing down a concept, drew sixteen hours, used around eight hours for creating the game’s logic and six hours for music. The other time was used for play testing, blogging, eating and quick breaks.
On the 26th of April I competed again in a Ludumdare competition - a competition on which you're supposed to build a game from scratch in just 48 hours! - the theme was Beneath the Surface. View the game and my personal LD29 blog here.
Next weekend is the Ludumdare 28 game contest. A competition in which you on your own have to build a game from scratch in less than 48 hours. It will be the third year I'm going to compete. This time I've put this web log online to share my progress with you. I'll be sharing as much updates as possible on this blog. So keep tuned in or subscribe to the RSS feed!
So I participated in the latest ludum dare competition, a competition to create a game in 48 hours from scratch. The theme this time was: You're the villain.
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