After some years using irrlicht and following its community the irrlicht team has given me the task as a forum moderator. My task is mainly keeping the competition forum running. Which mostly means keeping the the monthly screenshot competition running. http://irrlicht.sourceforge.net/
Two weeks ago I saw the complete series for Lain. (Official title: Serial Experiment Lain) Its an experimental series about philosophical subjects, like god, internet, consciouses and more subjects. The story is realy good with good twists and turns. So basically a fan art made by me in less than tow hours. First version done yesterday evening around 01:00... and improved it today around 09:30.
Some updates regarding the Island: Balance remake. Well this is the first time I used the title... Anyway some screenshots from the Station and Docks sector. The two screenshots show the same area, after playing sometime there will be new buildings and they improve which alters the wanted balance for the island. Since the last update I added a full trigger / rule / event support system. With it I can trigger every event I can dream off. Beside the trigger system I added also a highscore list. The test version can be found at: http://www.skyworldgame.eu/#page=HighScores
This was a practice for facial expressions, it resulted in a ninja like girl. Time needed for this doodle: 12 minutes with 2 sketches.
This weeks progress so far is the integration of shadow maps into the Skyworld and some feedback menus for the player. Please note: black objects aren't finished models, they miss some additional textures.
Welcome to the 4th post in the past 2 months. The progress so far is with integrating shadow maps into skyworld. Please note: black objects aren't finished models, they miss some additional textures.
A new preview with improvements over the last few nights. Notice the improved grass and moving 3d clouds in the background. They're still look cubic from several view angles but its improving.
In my last blog I wrote about improved graphics, so, later on I decided to improve some old demo's and I came accros the old TheIsland physics demo. This is the new look (still in development):
Last weekend I came across several old tech demo's I made sometime ago. Some of these techniques are already implented in some of my applications like Skyworld and Mythorgia. Techniques visbile in these screenshots: Dynamic rivers, grass, grass LOD, terrain LOD, moving clouds and the dynamic terrain skin using a combination shaders with several types of splatting.
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