Although there are millions of games these days, only a few really succeed and even less are worth to play. How is this possible? A game consists of a set of rules, right? But a bunch of rules don’t make it fun to play. Actually, far from in my opinion. Throwing in some random rules doesn’t make a game good. So, which aspects are important related to the rules and make it worth the play? What gives rules the edge to play a game again and again?
It's only a few more weeks until the next Ludum Dare starts. It will be held in the weekend from 4 to 6 december! As always, I'm going to keep an up to date blog about my progress. Read more about the Dare there.
A new preview with improvements over the last few nights. Notice the improved grass and moving 3d clouds in the background. They're still look cubic from several view angles but its improving.
Before new year I made a sketch of this girl, last week I decided to make it in 3d. So I started with making two reference images for her, her front and side. And used both as blueprint in my 3d tool. Time it took: - 3 hours modelling - 2 hours uv mapping - 0.5 hours making the reference images The result with some uv mappings:
First of all Happy new year! It has been three weeks since the last update. After being ill I started with Miintz to participate into the xMass irrlicht competition. Can't tell much yet but, the competition ends the 12th of januari. Also, I have added a Xfire banner to "About me" page. If I don't forget to start XFire you
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