Ludum Dare finished last monday and I made it! I finished a solid game in 48 hours with pretty graphics. It has been a very exciting week with lots of positive feedback. You can play the game here:
During this seventh Ludum Dare competition our theme was Connected Worlds. I started around 05:30 CEST on Saturday and submitted it around 03:00 on Monday. I worked thirty-six hours on the game, slept ten hours (2 + 8), used three hours for writing down a concept, drew sixteen hours, used around eight hours for creating the game’s logic and six hours for music. The other time was used for play testing, blogging, eating and quick breaks.
My approach and idea against copycats. I wrote the blogpost for the Ludum Dare community since their 48 hour games get ripped and sold by others, copycats. It's an issue you see to with movies, games and books. Everything is copyable and sellable by someone else. But what to do against it? Read my thoughts on the Ludum Dare blog.
So, what is my secret? Or how did he do it? Well, Read on. This log tells about how I designed and created my 48 hour game and what choices I made.
Two weeks ago I saw the complete series for Lain. (Official title: Serial Experiment Lain) Its an experimental series about philosophical subjects, like god, internet, consciouses and more subjects. The story is realy good with good twists and turns. So basically a fan art made by me in less than tow hours. First version done yesterday evening around 01:00... and improved it today around 09:30.
The further improved version of ambushed! Its getting realy nice I think. Sketch: 30 minutes LineArt: 60 minutes Colouring: 120 minutes
This poor boy is being ambushed! Well I wouldn't mind that :D Here are the sketch and the first part of the line art. Sketch: 30 minutes LineArt: 45 minutes and counting
A sketch from a water sorceror named Shiyi, this name is taken from the chinese word for 11. Time needed for sketch around 30 minutes
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