On the 26th of April I competed again in a Ludumdare competition - a competition on which you're supposed to build a game from scratch in just 48 hours! - the theme was Beneath the Surface. View the game and my personal LD29 blog here.
I promised myself to practice more on 2d game art and I still needed to write a tutorial about the GameCreator. So I combined these two together. The result? A fun tutorial inside a 2d game. Play through the small game and learn how the GameCreator works.
On tuesday the Ludumdare Judging closed and the results got published. My results can be found here. My results aren't great this time. But differently than the previous dares I tried out the Islandworks GameCreator which also bound me to use 2d art instead my trusty favorite 3d art. Added that I couldn't think up a good idea and got stuck most of the first day I think the results are okay for the game I created.
Next weekend is the Ludumdare 28 game contest. A competition in which you on your own have to build a game from scratch in less than 48 hours. It will be the third year I'm going to compete. This time I've put this web log online to share my progress with you. I'll be sharing as much updates as possible on this blog. So keep tuned in or subscribe to the RSS feed!
Those who are following my twitter account know that I have been working on a simple vocabulary course game for family names. In this blogpost I will tell you what I did to get to this course setup. The course is made in around five hours and that includes the graphics I custom made. I decided to make new ones rather than using the existing sets.
Gaming is one of those directions which is hot everywhere, not only for the entertainment industry but also for education and businesses. A new market is slowly expanding as pioneers explore the boundaries. This area is related to gaming on websites and shops. These games are used to attract and to keep visitors on the website. And everyone knows, the longer a visitor is visiting your shop, the higher the chance they actually buy something. So how does that work?
After some time being silence on this blog I have upgraded the design and engine beneath it. The blog is using parts of the Islandworks Content Mangement Framework aswel as a custom made plugin for the portfolio.
So, what is my secret? Or how did he do it? Well, Read on. This log tells about how I designed and created my 48 hour game and what choices I made.
This will be my first ludumdare! I'm plan on using the following tools:
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