It's only a few more weeks until the next Ludum Dare starts. It will be held in the weekend from 4 to 6 december! As always, I'm going to keep an up to date blog about my progress. Read more about the Dare there.
During this seventh Ludum Dare competition our theme was Connected Worlds. I started around 05:30 CEST on Saturday and submitted it around 03:00 on Monday. I worked thirty-six hours on the game, slept ten hours (2 + 8), used three hours for writing down a concept, drew sixteen hours, used around eight hours for creating the game’s logic and six hours for music. The other time was used for play testing, blogging, eating and quick breaks.
I promised myself to practice more on 2d game art and I still needed to write a tutorial about the GameCreator. So I combined these two together. The result? A fun tutorial inside a 2d game. Play through the small game and learn how the GameCreator works.
I wrote a little hello world tutorial for InCourse's course editor. Although written for InCourse it also applies to the Islandworks' game creator. It's about how you can create your own interactive games, courses or presentations. What do you think about the tutorial? Is it helpful?
On tuesday the Ludumdare Judging closed and the results got published. My results can be found here. My results aren't great this time. But differently than the previous dares I tried out the Islandworks GameCreator which also bound me to use 2d art instead my trusty favorite 3d art. Added that I couldn't think up a good idea and got stuck most of the first day I think the results are okay for the game I created.
Those who are following my twitter account know that I have been working on a simple vocabulary course game for family names. In this blogpost I will tell you what I did to get to this course setup. The course is made in around five hours and that includes the graphics I custom made. I decided to make new ones rather than using the existing sets.
Games, like books, films and art are cultural products which inspire the viewer. It’s clear that such product is contained in its own universe. Once you enter a story you enter the magical circle in which the world and subjects are placed. If the magical circle is used probably it will suck the viewer into the fictional world.
In the current age we try to digitize everything, including education. We even try to move the class into the internet, with teachers from all around the world educating through video en tutorials. But I ask myself the question, don’t we use the digital era in the complete wrong way as we do not really innovate our practices. Compare it with magazines, they moved from paper to websites but their format is mostly the same, yet we speak of innovation.
So I participated in the latest ludum dare competition, a competition to create a game in 48 hours from scratch. The theme this time was: You're the villain.
This weekend I'm going to participate in the 25th Ludum Dare competition. In a few hours the game theme will be chosen and we'll have 48 hours to build a game on the given theme. The game should contain code and resources we created in the 48 hours including sounds, audio, image and sprites.
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